top of page

SOFTWARE INTEGRATION

Our Team was born for this: Software Integration with the principal Middlewares for Game Engines will be executed with the most precision and efficiency.

Wwise by Audiokinetic

wwise_logo_rgb.7e17bcc5 (1).png

We are specialized in the implementation of Wwise by Audiokinetic on the principal Game Engines on the market, such as Unreal Engine 4 or 5, and Unity3D, both by Code (C# and Blueprints) or by using the Inspector Elements.

Fmod.png

FMOD

We also offer the possibility to integrate sound in videogames using FMOD, to guarantee the most coverage of possibilities for your projects.

Videogames & More

Our Team can do Software Integration for Videogames, but we aren't limited at that:

Do you have in mind an Artistic Installation in a Museum? Are you a Theater Company that needs a complex music integration in their plays? 

We got you covered!

WWISE DEMO

Some Screenshots for the Demo of Tapeworm, by Sick Soup Studio.

Tapeworm Demo Music Integration.png

Soundcaster page to test on Wwise the implementation of the Interactive Soundtrack for Tapeworm.

Interactive Music page for the Boss Battle Music;

Custom Cues have been programmed to assure the best transitions from Phase One (in-picture) to Phase Two.

Tapeworm Demo Boss Battle Music.png
Tapeworm Demo Events.png

Event Settings page for a Scenery Object (door).

bottom of page