SOFTWARE INTEGRATION
Our Team was born for this: Software Integration with the principal Middlewares for Game Engines will be executed with the most precision and efficiency.
Wwise by Audiokinetic
We are specialized in the implementation of Wwise by Audiokinetic on the principal Game Engines on the market, such as Unreal Engine 4 or 5, and Unity3D, both by Code (C# and Blueprints) or by using the Inspector Elements.
FMOD
We also offer the possibility to integrate sound in videogames using FMOD, to guarantee the most coverage of possibilities for your projects.
Videogames & More
Our Team can do Software Integration for Videogames, but we aren't limited at that:
Do you have in mind an Artistic Installation in a Museum? Are you a Theater Company that needs a complex music integration in their plays?
We got you covered!
WWISE DEMO
Some Screenshots for the Demo of Tapeworm, by Sick Soup Studio.
Soundcaster page to test on Wwise the implementation of the Interactive Soundtrack for Tapeworm.
Interactive Music page for the Boss Battle Music;
Custom Cues have been programmed to assure the best transitions from Phase One (in-picture) to Phase Two.
Event Settings page for a Scenery Object (door).